Frequently Asked Questions
Loot is similar to a raffle giveaway; winners are decided by chance. A Loot is our digital version. The big difference is that Lootlink allows for instant winners. Every time you roll on a Loot there’s a chance to win instantly. Isn’t that neat? We thought so.
On Lootlink anyone can create a Loot with one or many prizes and share it with anyone. Loot can be any number of things. It can be a Digital prize such as a Steam CD key or an eGiftCard. Or it can be a Physical prize like a fresh pair of sneakers or a watch. It can even be a service prize like custom art or a consulting session.
Posting loot is the BEST way to earn rewards on Lootlink!
Crates contain Roll Coins. Every roll on a Loot costs x 1. Every roll is a chance to win!
Every day you can earn a Crate by logging in and claiming the daily crate found on the site's front page. Each Crate contains up to x 10 Roll Coins.
Crates can also be purchased for x 100 Red Coins in the Store.
Rolls are roll attempts. Just like rolling dice. A roll attempt is you trying to win a prize from a Loot of your choice. Every time you try to win (aka: roll on a Loot) you spend a Roll Coin ( x 1). Every roll is like rolling a die: the outcome is random. If a Loot has a 5% chance of winning it has the same chance as a 20 sided die landing on 20 (1 in 20 chance or 5%).
If a Loot is found to be illegitimate or contains fake prizes our moderators can cancel a Loot and and issue Roll Coin refunds. This only happens with enough reports or negative prize reviews.
Red Coins are the basic Lootlink currency that allows you to buy items. They are primarily earned by successfully giving away prizes by creating your own Loots. When you create Loot other users will spend their Roll Coins trying to win. When all your prizes are awarded your Loot ends. If all of your Prizes are Verified you'll earn x 1 Red Coin per attempt made on your Loot. But if your prize(s) are Reported you'll appropriately not receive Red Coins.
For Example: If your Loot with 4 prizes ends after 1,000 attempts with only 3 Verified prizes you'll receive x 750 Red Coins.Red Coins can be used to buy several things:
Crates contain up to x 10 Roll Coins
Tickets allow you to enter Premium Raffles
- Fatigue Reset
Roll Fatigue (Increased Roll Cost) sets in after 25 rolls on a Loot, this resets the extra cost.
- Global Fatigue Reset
This resets all Loots where you've hit Roll Fatigue.
Tips for getting the most Red Coins from your Loot:
- Advertise your Loot! Tell everyone you know who may be interested in your prize about your giveaway! Send them a link, share it on Facebook, Twitter, Reddit, wherever! You want to maximize the number of people who see your Loot.
- Make sure your % Win Chance is aligned with the value of your prize. If your prize's % Win Chance is too low for the value of your prize people won't roll on it and you won't earn Red Coins!
- Give quality Loot that people want. Make sure you have descriptive titles and pictures of your prizes. If giving away a CD Key or Code make sure it's accurate!
Random Chance Bonuses
Every time you fail to win a Loot you have have a
- 10% chance to win a Free Roll
- 10% chance to win x 20
- 1% chance to win x 100
- 0.1% chance to win x 500
- 0.01% chance to win x 1000
Retweets for Red Coins
If your Twitter account is linked you have a chance to earn up to x 100 Red Coins for retweeting @LootLinkMe Tweets.
Bonus Cache Pay attention to the Bonus Caches around the site...
Tickets are used to enter Premium Lotteries. These special giveaways are for our most dedicated users. Only users who have tickets can play. Tickets can be gotten a few ways:
- Bought for x 2,000 Red Coins in the store
- Earned after a 7 day login streak
- Earned from tootling the Loot Flute
Premium Lotteries are awarded at the specified time. They are NOT instant. When the timer ends a random winner is selected from all the entries. Each entry has an equal chance of winning and each user can enter many times. The only limit is that each user can only have up to 10% of the total ticket entries.
The Red Coin Shuffle game allows any user to add their Red Coins to the shuffle pot. This pot builds and builds and every 24 hours a single random winner is picked to win the whole pot! The more Red Coins you enter the better your chances of winning!!
If the pot exceeds x 10,000 the Shuffle will go into a 1 hour overflow. During this hour users can still enter Red Coins and at the end of the runoff a random winner is picked. After each Shuffle finishes another will start shortly afterwards!
A Bad Beat Bonus is awarded if your posted loot is won with unexpectedly few rolls. For example, let's say someone gets lucky and wins your 0.1% drop chance loot after only 10 rolls. Without the Bad Beat Bonus you'd only get x 10 Red Coins. That sucks right? The Bad Beat Bonus means in that same situation you'd earn x 990 Bonus Red Coins in addition to the base x 10 Red Coins earned.
Some extra notes:
- You will always earn 20% of the expected rolls. For example the expected rolls for a 0.1% drop chance loot is 1,000 (1 / 0.001 = 1000). So you'll always at least get x 200 Red Coins
- The maximum Bad Beat Bonus is x 10,000 Red Coins.
The more unlikely the outcome, the bigger the Bad Beat Bonus awarded. The below table shows examples for how the Bad Beat Bonus scales for a 0.1% drop chance loot.
|Won at Roll
|Bad Beat Bonus
Trophies are awarded to users for being generally awesome.
1 Prize Given
10 Prizes Given
25 Prizes Given
50 Prizes Given
100 Prizes Given
1,000 Rolls Generated
10,000 Rolls Generated
25,000 Rolls Generated
50,000 Rolls Generated
100,000 Rolls Generated
1 Prize Won
10 Prizes Won
25 Prizes Won
50 Prizes Won
100 Prizes Won
7 Consecutive Daily Reward Claims
14 Consecutive Daily Reward Claims
30 Consecutive Daily Reward Claims
100 Consecutive Daily Reward Claims
365 Consecutive Daily Reward Claims
User was active during the Lootlink Open Beta
User was active before the Red Coin Update
At first each roll on a Loot costs x 1. After rolling 25 times on one Loot in a single day your next rolls cost x 2. After 50 rolls each additional attempt costs x 4. The cost doubles every 25. Roll Fatigue is to prevent users with large reserves of Roll Coins from rolling a whole bunch of times on a desirable loot. Roll Fatigue resets daily.
You can also Purchase Fatigue Refresh. For x 500 you can reset the loot you're currently on or for x 5,000 you can reset ALL the loots you've hit Roll Fatigue on.
Sudden Death Mode can be activated if a Loot runs out of time and still has prizes. When a poster extends a Loot's time he or she can also enable Sudden Death Mode. When this mode is active each roll attempt will slightly increase the drop chance of winning the prize(s).
During Sudden Death Mode each prize or prize group's drop chance is multiplied by 101% with each new roll.
Reviews are how we prevent bogus prizes from ending up on the site. Winners are able to or the prize. A indicates that the prize won is valid and as advertised. A is a way of indicating the prize was not received, broken, or not as advertised.
This system allows us to give users a reputation rating and appropriately reward them Red Coins at Loot completion. A user with a high star rating indicates the prizes he or she gives out are most often legitimate and working. A user with a low star rating indicates that sometimes there are issues with his or her prizes. Users should consider carefully whether or not to roll on a Loot if the poster has a low rating.
The reputation rating is calculated as follow:
Star Rating =(Total Number of Received Thumbs Up Reviews)/(Total Reviews Received)
Additional Notes: An unrated prize will not affect the poster’s rating. Users who do not give out prizes will not receive a reputation rating.
Still experimental feature! Contact us to participate.
When you create a Loot you can require Twitch Follow for the ability to Roll. You can also enable “Show Twitch stream details when live?” option. When either option is enabled Lootlink is notified when you begin to stream on Twitch. Your active loots on Lootlink will show "Now Live!" and preview your stream. The Loot pages for your active Loots will show your Twitch stream and chat.
When you’re Streaming and you have active Loot on the site you also have access to the LootlinkBot. The bot allows you to give Red Coins to your viewers and has many other features.
You and mods of your stream can type the following commands:!newgame
Starts the Boss Rush overlay game. This game allows your viewers to !attack every 5 minutes to earn Red Coins and do damage to the boss. When the boss is defeated participating players receive bonus Red Coins based on their performance.!cleartimers
This allows you to reset all timers for your users. This includes the !redcoins and !attack timers.
You and your viewers have access to the following commands:!attack
Attack the boss while a Boss Rush game is active to earn Red Coins and do damage.!redcoins
When in Red Coins mode, users in your Twitch chat can type !redcoins every 20 minutes to earn 1 to 50 x Red Coins.!lootlinkstats
Shows your Lootlink account stats in the chat.!game
Short message explaining the Boss Rush mode.
Lootlink relies on every user only having one account to work correctly. We however allow you to login using several providers. Currently we support connecting with Facebook, Twitter, Twitch, and Google. To link your Lootlink account with an additional login provider make sure they have the same verified email.
Users who attempt to create multiple Lootlink accounts will be banned.
List of prizes NOT allowed on Lootlink:
- No prizes that are freely available to the public.
- No firearms, firearm accessories, or ammunition.
- No illegal or prescription drugs.
- No alcoholic drinks or spirits.
- No cigarettes, cigars, vape pens, vape juice, etc.
- No pornographic materials or access to pornographic sites.
Tristan GogetReston, Virgina
Charles QianWest Bloomfield, Michigan
John DormanSan Diego, California
We are Tristan Goget, Charles Qian, and John Dorman; the founders and creators of Lootlink. We're childhood friends who have long worked on web projects together and figured we'd try to actually finish a project for a change. Maybe.
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